Of widgets and digital communications planning...
I stumbled upon the blog site of Jeremiah Owyang on How the Web Strategist should approach Widgets. It is an interesting video on how web strategists should integrate widgets/desktop gadgets in the consumers' experience of the brand in the digital ecosystem.
This is an interview with Ro Cho of RockYou, one of the widget-app providers in platforms such as Facebook.
In this interview, there are apparently three levels of 'engagement' that a brand can do with its target audience: (1) branding as one would using a microsite, (2) brand-centric interaction, and (3) customized solutions - i.e., building your own brand application.
I think it is interesting take on social widgets.
However, I believe that there are no levels of 'engagement' - rather, there is only one and can only be one. And that is based on consumer-/audience-relevance. Branding an app is good - and developing interactions with consumers is good. Even creating your own brand-specific, brand-centric app is good. But it does not maximize the real opportunities that are hidden behind social widgets - and the whole digital social networking technology.
One can only unlock these opportunities if the brand - and how its message is expressed and is ultimately experienced - are relevant to consumers.
Relevancy is critical.
Cho also suggests that web development is different from say creating websites and other advertising campaigns. To a certain extent, I would say, yes, it is indeed different. From a craft-viewpoint, it is very different as it would entail a lot of considerations.
But the fundamentals remain the same: it is about creating relevancy. It is about enhancing users' experience of a brand in the digital sphere. It is about (buzzword alert) "engaging" consumers and audiences more deeply to effect a shift in attitudes and in behaviors.


